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  • One Sample Dare #12

    Just a sample with noises from a kitchen.

    https://soundcloud.com/under-the-net/kitchen


    FLAC file: https://www.dropbox.com/sh/5f7r38i1bmylfi0/eKuOLhS5_p


    Rules are:


    1. Additional samples, soundfonts, synths, samplers are NOT permitted (except instruments which will use only given contest sample loaded). Any other processing of contest sample is permitted.


    2. You can use as many copies of original sample as you want, each processed with respect to Rule 1.


    3. Time for submissions is 16 days, counted to midnight, UTC, of 16th day.


    4. Submissions should be uploaded to place available for all AO members. Links should be posted in thread dedicated to given round. Please, do not use hosting with countdown, CAPTCHA and other obstacles.


    5. Sample is provided under CC0 (public domain) license.


    6. Winner of contest is chosen by votes of AO members.


    7. Winner of contest chooses sample for next contest.


    8. Winner SHOULD disclose the formula for winning track for the benefit of community.
    Last edited by Under the Net; 01-20-2014, 01:29 PM.
    https://soundcloud.com/jespis

  • #2
    "Infibuffagre"

    Synths: Ambitron, Granite, Iris.
    Effects: ORB7000, ValhallaRoom, Voxengo PristineSpace.
    Tools: Akoff Composer, PaulStretch, PhotoSounder, SynthFont2.

    I removed all silent parts from original sample, condensing it to under 30 seconds of pure kitchen noise.
    I will refer to this version as to "start sample".
    This sample version was used in subsequent steps.

    Additionally I created MIDI version of start sample paulstretched to 10 minutes. Used Akoff Composer.
    I refer to this version as to "MIDI version".

    Layer 1: Start sample paulstretched to 10 minutes, routed through ValhallaRoom.
    Layer 2: Start sample transformed in M-RGT Ambitron.
    Layer 3: The same config as for Layer 1, except for effect - ValhallaRoom was replaced by PristineSpace,
    and start sample processed by ValhallaRoom was used as "impulse response" file.
    Layer 4: Start sample loaded to PhotoSounder, stretched to 12 minutes, its spectrum rotated of 270 degrees, sound range limited to 30Hz - 4kHz.
    Layer 5: Copy of Layer 2, additionally processed by ORB7000.
    Layer 6: MIDI version played by Granite, followed by MIDI version played by iZotope Iris (different pitch), using three copies of start sample.
    Layer 7: MIDI version played by Granite (different pitch).

    Layers were time-arranged.

    Layer 4 is most interesting for me. Using step as simple as stretching and rotating spectrum in PhotoSounder, I created "ready to use" drone sound. I did some tests with another noisy sounds, and most of them produce nice, dark drones when processed as described in PhotoSounder.

    http://soundcloud.com/metadronos/infibuffagre
    SoundCloud // FreeSound // Twitter
    Get exposure for your electronic music through WEATNU.COM independent promotion network.
    "Shortwave" - collaboration album with Ager Sonus

    Comment


    • #3
      Ok, this was quite a challenge, but I rose to the occasion and, after 4 hours and countless beers (and some spicy popcorn chicken), I present to you:

      KITCHEN SUNK

      http://www.woolyloach.com/music/KitchenSunk.mp3

      7 tracks of the original sample, two effecrs busses. Here's how it all went down:

      - Open a beer
      - Open Acid Music Studio 10, load 7 copies of the original sample into 7 tracks.
      - Copy and paste until I had about 8 minutes of kitchen noises.
      - Reverse every other copy
      - Move a few copies around inside each track so I have some crossfading between each copy
      - Effects Bus A: Audio Damage Automaton
      - Effects Bus B: Melda Productions MMultiabndHarmonizer -> ValhallaUberMod
      - Open another beer
      - Adjust sends from each track until I was happy with the level of the effecs busses (time consuming)
      - Track 1 FX: Acid MultiFX flanger/delay, Melda Productions MMultibandAutopan
      - Track 2 FX: Camel Audio Camelspace -> Audio Damage Discord
      - Track 3 FX: Nomad Factory ECHOES
      - Track 4 FX: Xils Lab R.A.M.S.E.S., PSP Stereo Enhancer
      - Track 5 FX: Audio Damage Replicant, Kjaerhus MAster Limiter
      - Track 6 FX: Melda Productions MFilter
      - Track 7 FX: Audio Damage MangleVerb
      - Master Bus Effects: Audio Damage Ronin -> PSP MixPressor2 -> Nomad Factory MAGNETIC II -> Audio Damage Eos
      - Open yet ANOTHER beer
      - Export WAV from Acid
      - Import WAV to Sound Forge
      - Face in beginning, fade out ending
      - Export to MP3
      - Open a beer and relax

      I think it's prettt creepy and scary! :uh: Thanks to the sound designers I worked with during my game development days for my edumacation in psychoacoustics... with careful work on the harmonizer and with Replicants buffer effects, I managed to get the Polteregeist-style weird echoey harmonised creepy background effect!

      I like this enough I'm going to put it up on SoundCloud to annoy the innocent!
      Home Page: http://www.syntheticaurality.com/
      Soundcloud: https://soundcloud.com/synthetic_aurality
      Authors Den: http://www.authorsden.com/edwardaustinaverill

      Comment


      • #4
        Wow you two...this is how the game is meant to be played! Seriously nice stuff and I think I stand with everyone else...your descriptions, EPIC! Really stepping up the level on this contest.

        That said, both of your entries are completely different...yet both really push the creep factor over the top. Sound design work/experimentation/creativity is getting way for out there.

        Nice work fellas!

        Cheers,
        -S1gns
        Synphaera Records
        Space | Time | Matter

        Comment


        • #5
          - Open a beer
          Done. AO challenges are a great way of picking up essential music-making techniques! :cool:

          Comment


          • #6
            Originally posted by ambientsketchbook View Post
            - Open a beer
            Done. AO challenges are a great way of picking up essential music-making techniques! :cool:
            Should I place beer only on master track or separate beers on all tracks? ;)
            SoundCloud // FreeSound // Twitter
            Get exposure for your electronic music through WEATNU.COM independent promotion network.
            "Shortwave" - collaboration album with Ager Sonus

            Comment


            • #7
              I recommend beer on the master track, too many beers across multiple tracks will make your mix pretty washed out! Maybe a shot of vodka on any track you want to lose focus of, as well.

              I'm giving away all my secrets here!
              Home Page: http://www.syntheticaurality.com/
              Soundcloud: https://soundcloud.com/synthetic_aurality
              Authors Den: http://www.authorsden.com/edwardaustinaverill

              Comment


              • #8
                I had too many beers once and ended up with beer on every mixer channel. Took *ages* to clean up, a couple of the faders were still sticky months later...
                Latest release: never to be repeated

                Hearthis | Soundcloud

                Comment


                • #9
                  FYI, "Infibuffage" actually inspired me to give this challenge a try! Most excellent work!

                  And yeah, it's easy to overdo the beer, like too much reverb or delay.. (chortle)
                  Home Page: http://www.syntheticaurality.com/
                  Soundcloud: https://soundcloud.com/synthetic_aurality
                  Authors Den: http://www.authorsden.com/edwardaustinaverill

                  Comment


                  • #10
                    Back to business:

                    https://soundcloud.com/lighthugger/ao12-the-bonesetters-fear-of


                    I took the opposite approach to MetaDronos, trawled through just the quiet bits looking for interesting little noises.

                    Main rhythmic loop is pretty clean apart from a sprinkling of xoxos excellent OutdoorVerb.

                    Secondary rhythmic bit (the clanks) is another short loop through a clean-ish guitar sim to rough it up then KR-Reverb CM edition.

                    Third track is where most of the drone and melodic (ha!) magic happens. I found a nice little sound that is a little like a note from an old piano. Dumped it into Reapers ReaSamplOmatic5000, attack slowed down then heavily eq'ed, put through mo verb (with lots of parameter modulation to get the organic droney stuff going) then oldskoolverb for glitter.

                    I think all the samples were either stretched a bit and/or amplified a bit (nice and hissy).
                    Latest release: never to be repeated

                    Hearthis | Soundcloud

                    Comment


                    • #11
                      Nice work! Creepy, I had a visual of some kind of machine in the basement of a hospital, very horror movie.

                      Or maybe I'm just weird...
                      Home Page: http://www.syntheticaurality.com/
                      Soundcloud: https://soundcloud.com/synthetic_aurality
                      Authors Den: http://www.authorsden.com/edwardaustinaverill

                      Comment


                      • #12
                        My track is called Storms.
                        http://soundcloud.com/ambientsketchbook/storms-ambient-online-one


                        I chose two snippets from the original sample, reversed and stretched them and applied some reverb effects. These were then looped and the track's structure worked out.
                        I then created some pads using these same two samples. The low pads were made just by some extra stretching, delay, EQ and pitch-shifting to manufacture different chords. The high ones came about the same way, but with a light vocoder effect applied.
                        Once I had structured the track, I added in an atmospheric backing track using elements of the original sample, with deep hall reverb and some delay. :listening:
                        Last edited by ambientsketchbook; 01-26-2014, 02:20 PM.

                        Comment


                        • #13
                          Originally posted by Woolyloach View Post
                          Nice work! Creepy, I had a visual of some kind of machine in the basement of a hospital, very horror movie.

                          Or maybe I'm just weird...
                          Thanks.

                          No, I can hear that too so... at least two of us...
                          Latest release: never to be repeated

                          Hearthis | Soundcloud

                          Comment


                          • #14
                            Originally posted by Under the Net View Post

                            1. Additional samples, soundfonts, synths, samplers are NOT permitted (except instruments which will use only given contest sample loaded). Any other processing of contest sample is permitted.
                            Just to be sure. Is it permitted to use granular samplers like Ableton granulator or The Mangle to process the sample?

                            Greetings,

                            Emil

                            Comment


                            • #15
                              Originally posted by Emil Bradski View Post
                              Originally posted by Under the Net View Post

                              1. Additional samples, soundfonts, synths, samplers are NOT permitted (except instruments which will use only given contest sample loaded). Any other processing of contest sample is permitted.
                              Just to be sure. Is it permitted to use granular samplers like Ableton granulator or The Mangle to process the sample?

                              Greetings,

                              Emil
                              Yes. Granular/spectral/slice processing is fully permitted.
                              SoundCloud // FreeSound // Twitter
                              Get exposure for your electronic music through WEATNU.COM independent promotion network.
                              "Shortwave" - collaboration album with Ager Sonus

                              Comment

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