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  • Morphing tools

    Hi Peeps,

    I fancy trying out both MMorph (Melda) and Morph 2 (Zynaptiq).

    Any thoughts?

    Are there any other interesting morphing tools I should consider?

    cheers

    andy
    >]:| ~ > Bandcamp < ~ |:| ~ > SoundCloud < ~ |:| ~ > YouTube < ~ |:[<

  • #2
    I have MMorph as part of the Creative Bundle, but admit it's one of the tools I haven't spent any time with, relying on other parts of the bundle. I should take a look and see what I am letting lie idle.

    Zynaptiq's morph 2 looks intriguing.

    Comment


    • #3
      Originally posted by aoVI View Post
      Zynaptiq's morph 2 looks intriguing.
      Hi aoVI,

      Yeah, I thought so too, and my interest was piqued further having watched a few videos showing its capabilities.

      My own experimentation's so far haven't gone that great and I'm not impressed. Might be down to the sounds I have been morphing so I am not going to totally dismiss it yet...


      I have yet to install MMorph.


      cheers

      andy
      >]:| ~ > Bandcamp < ~ |:| ~ > SoundCloud < ~ |:| ~ > YouTube < ~ |:[<

      Comment


      • #4
        Melda offered MMorph in their 50% off recurring sale recently and I was tempted. But I watched their sales demo video and was not sold. At least not for doing the kind of transformations I'm looking to do. I have never looked into Morph 2.

        I've been trying to cook up a home brew morph technique. More disintegration/coalescence using a granular tool to gradually reduce the grain density of one sound as I increase the grain density of a second sound. It seems to be very sensitive to the type of sounds used and my default has been to smear the transformation with an automated shimmer reverb to help out. I have not found the granular tool to work best yet.
        Only dead fish go with the flow.

        Comment


        • #5
          Originally posted by Windspace View Post
          I've been trying to cook up a home brew morph technique. More disintegration/coalescence using a granular tool to gradually reduce the grain density of one sound as I increase the grain density of a second sound. It seems to be very sensitive to the type of sounds used and my default has been to smear the transformation with an automated shimmer reverb to help out. I have not found the granular tool to work best yet.
          Sounds interesting Bruce
          >]:| ~ > Bandcamp < ~ |:| ~ > SoundCloud < ~ |:| ~ > YouTube < ~ |:[<

          Comment


          • #6
            You might also want to check out the old legacy plugins from Inear Display, which are still handy when it comes to mangling and morphing sounds..plus they're free.

            Comment


            • #7
              I have both. I use Morph 2 a lot and MMorph barely at all. I'd say MMorph is more flexible and possibly more powerful but not as immediate I've also found it harder to get interesting sounds with.
              The X/Y pad of Morph 2 really helps find those sweet spots.
              Another thing to consider - MMorph seems to use less CPU than Morph 2 and does not require iLok.
              Makrotulpa - SKON - Blog - Soundcloud

              Comment


              • #8
                Originally posted by Makrotulpa View Post
                I have both. I use Morph 2 a lot and MMorph barely at all. I'd say MMorph is more flexible and possibly more powerful but not as immediate I've also found it harder to get interesting sounds with.
                The X/Y pad of Morph 2 really helps find those sweet spots.
                Another thing to consider - MMorph seems to use less CPU than Morph 2 and does not require iLok.
                Thanks for the info

                I've still to get the MMorph demo. I suppose I should really give that a try first.

                I agree about Morph 2 in that it feels right having that x-y pad.

                Still not written the idea off just yet
                >]:| ~ > Bandcamp < ~ |:| ~ > SoundCloud < ~ |:| ~ > YouTube < ~ |:[<

                Comment


                • #9
                  Originally posted by Makrotulpa View Post
                  I have both. I use Morph 2 a lot and MMorph barely at all. I'd say MMorph is more flexible and possibly more powerful but not as immediate I've also found it harder to get interesting sounds with.
                  The X/Y pad of Morph 2 really helps find those sweet spots.
                  Another thing to consider - MMorph seems to use less CPU than Morph 2 and does not require iLok.
                  Interesting - usability is key to most thing I look at getting or using now and I have never really got the Melda interface. For Morph2 - what are the input output channels available. Do sounds come in as two stereo pairs and out as one stereo pair?

                  Comment


                  • #10
                    Originally posted by GregH View Post
                    Originally posted by Makrotulpa View Post
                    I have both. I use Morph 2 a lot and MMorph barely at all. I'd say MMorph is more flexible and possibly more powerful but not as immediate I've also found it harder to get interesting sounds with.
                    The X/Y pad of Morph 2 really helps find those sweet spots.
                    Another thing to consider - MMorph seems to use less CPU than Morph 2 and does not require iLok.
                    Interesting - usability is key to most thing I look at getting or using now and I have never really got the Melda interface. For Morph2 - what are the input output channels available. Do sounds come in as two stereo pairs and out as one stereo pair?
                    The brief answer is "Yes" but it works a little differently depending on your DAW and plugin format. In Live you need to use the "Sidechain" version which sits on one channel and receives stereo from another channel. In Tracktion 7 (and presumably stuff like Usine / Max and Reaper) you get a bit more flexibility with what inputs are shown on the regular plugin. It is generally 4 in and 2 out though. Dry levels can be controlled for each source as well as the level of gain on the "wet" morph channel.

                    I imagine if such a thing were possible as a piece of hardware (like a Kaoss Pad Morph) I'd be set for life
                    Makrotulpa - SKON - Blog - Soundcloud

                    Comment


                    • #11
                      Originally posted by Windspace View Post
                      I've been trying to cook up a home brew morph technique. More disintegration/coalescence using a granular tool to gradually reduce the grain density of one sound as I increase the grain density of a second sound. It seems to be very sensitive to the type of sounds used and my default has been to smear the transformation with an automated shimmer reverb to help out. I have not found the granular tool to work best yet.
                      Try the following: instead of shimmer reverb use spectral diffusion/"smear" plugin like GRM Evolution. This is how I perform smooth morphing in my tracks - GRM Evolution placed over "fading" granular transformations of two sounds.
                      SoundCloud // FreeSound // Twitter
                      Get exposure for your electronic music through WEATNU.COM independent promotion network.
                      "Shortwave" - collaboration album with Ager Sonus

                      Comment


                      • #12
                        My track "Qircanguli" is an implementation of method I described in my previous post.
                        The whole track is based only on two "devices": randomized multisample granulator ZPFLS3 and GRM Evolution spectral "smear" processor.
                        This set "Granulation + Spectral smear" is one of my main "ambient secret sauces"

                        You can get free ZPFLS3 (and other interesting plugins) here: http://pjmnc.free.fr/
                        GRM Evolution is here: http://store.inagrm.com/en/grm-tools...evolution.html
                        Yes, GRM plugins are pricey, but they are worth their price - Evolution itself is an "instant ambient generator" - throw any harmonic-rich sample on it and get your ambient drones on output ;)
                        Contrary to many other spectral effects/resynthesizers, Evolution doesn't produce ugly metallic sound artifacts.

                        But one can construct equivalent effect by using freeware Spectral Suite: http://www.vst4free.com/free_vst.php..._Suite&id=1816
                        (Note: you need to combine some of these plugins with classical delays/shimmers to get something close to GRM Evolution output). For example using
                        some VST-chaining plugin like ImageLine Minihost Modular: https://www.image-line.com/support/F...%20Modular.htm

                        And for MacOS users there is SoundMagic Spectral suite: https://www.michaelnorris.info/softw...magic-spectral
                        Note: I haven't tested it, I am from PC realm, but I know artists making a great use of these gems.


                        SoundCloud // FreeSound // Twitter
                        Get exposure for your electronic music through WEATNU.COM independent promotion network.
                        "Shortwave" - collaboration album with Ager Sonus

                        Comment

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